Capoeira is an Afro-Brazilian martial art developed initially by African slaves in Brazil,
starting in the colonial period. It is marked by deft, tricky movements often played on the
ground or completely inverted. It also has a strong acrobatic component in some versions and
is always played with music.
There are two main styles of capoeira that are clearly distinct. Angola is characterized
by slow, low play with particular attention to the rituals and tradition of capoeira. The other
style, Regional, is known for its fluid acrobatic play, where technique and strategy are the
key points. Both styles are marked by the use of feints and subterfuge, and use groundwork
extensively, as well as sweeps, kicks, and headbutts.
Recently, the art has been popularized by the addition of Capoeira performed in various
computer games and movies, and capoeira music has featured in modern pop music (see Capoeira
in popular culture).
History
During the 1500s, Portugal shipped slaves into South America from Western Africa. Brazil was
the largest contributor to slave migration with 42% of all slaves shipped across the Atlantic.
The following peoples were the most commonly sold into Brazil: The Sudanese group, composed
largely of Yorubaa and Dahomean people, the Islamised Guinea-Sudanese group of Malesian and
Hausa people and the Bantu group (among them
Kongos, Kimbundas and Kasanjes) from Angola,
Congo and Mozambique.
There are engravings and writings that describe a now-lost fighting dance in Cuba that
reminds us of capoeira with two Bantu men moving to the yuka drums. It is called the baile
del maní. Batuque and Maculele are other fight-dances closely connected to capoeira.
These people brought their cultural traditions and religion with them to the New World.
The homogenization of the African people under the oppression of slavery was the catalyst for
capoeira. Capoeira was developed by the slaves of Brazil as a way to resist their oppressors,
secretly practice their art, transmit their culture, and lift their spirits. Some historians
believe that the indigenous peoples of Brazil also played an important role in the development
of capoeira.
After slavery was abolished, the slaves moved to the cities of Brazil, and with no employment
to be found, many joined or formed criminal gangs. They continued to practice capoeira, and
it became associated with anti-government or criminal activities. As a result, capoeira was
outlawed in Brazil in 1892. The punishment for practicing it was extreme (practitioners would
have the tendons on the back of their feet cut), and the police were vicious in their attempt
to stamp out the art. Capoeira continued to be practiced, but it moved further underground.
Rodas were often held in areas with plenty of escape routes, and a special rhythm called cavalaria
were added to the music to warn players that the police were coming. To avoid being persecuted,
capoeira practitioners (capoeiristas) also gave themselves an apelido or nicknames, often more
than one. This made it much harder for the police to discover their true identities. This tradition
continues to this day. When a person is baptized into Capoeira at the batizado ceremony, they
may be given their apelido.
Persecution of the art petered out eventually, and was entirely gone by 1918.
In 1937, Mestre Bimba was invited to demonstrate his art in front of the president. After
this performance, he was given permission to open the first capoeira school in Brazil. Since
that time, capoeira has been officially recognized as a national sport, and has spread around
the world. Mestre Bimba's systematization and teaching of capoeira made a tremendous contribution
to the capoeira community.
In 1942, Mestre Pastinha opened the first Capoeira Angola school, the Centro Esportivo de
Capoeira Angola, located in Bahia. He had his students wear black pants and yellow t-shirts,
the same color of the "Ypiranga Futebol Clube," his favorite soccer team. Most Angola
schools since then follow in this tradition, having their students wear yellow capoeira t-shirts,
altough more recently each club has begun to adopt more personalised uniforms.
Together, Mestre Bimba and Mestre Pastinha are generally seen as the fathers of modern Capoeira Regional
and Capoeira Angola respectively.
Etymology
The derivation of the word capoeira is under dispute. One possible meaning is that it refers
to an area of forest or jungle that has been cleared by burning or cutting down. Afro-Brazilian
scholar Carlos Eugenio believes it refers to a large round basket called a capa commonly worn
on the head by urban slaves selling wares (a capoeira being one who wears the basket). Alternatively,
Kongo scholar K. Kia Bunseki Fu-Kiau thinks that capoeira could be a deformation of the Kikongo
word kipura, which means to flutter, to flit from place to place; to struggle, to fight, to
flog. In particular, the term is used to describe rooster's movements in a fight.
Music
Music is integral to Capoeira. It sets the tempo and style of game that is to be played within
the Roda. The music is comprised of instruments and song. The tempos differ from very slow
(Angola) to very fast (São Bento Regional). Many of the songs are sung in a call and
response format while others are in the form of a narrative. Capoeiristas sing about a wide
variety of subjects. Some songs are about history or stories of famous capoeiristas. Other
songs attempt to inspire players to play better. Some songs are about what is
going on within the roda. Sometimes the songs are about life, or love lost. Others are lighthearted or even
silly things, sung just for fun. Capoeiristas change their playing style significantly as the
songs or rhythm from the berimbau (right) commands. In this manner, it is truly the music
that drives capoeira.
There are three basic kinds of songs in capoeira. A ladainha (litany) is a narrative solo
usually sung at the beginning of a roda, often by the Mestre (Master). These ladainhas will
often be famous songs previously written by a Mestre, or they may be improvised on the spot.
A ladainha is usually followed by a chula or louvação, following a call and
response pattern that usually thanks God and one's teacher, among other things. Each call is
usually repeated word-for-word by the responders. The ladainha and chula are often omitted in
Regional games. Finally, corridos are songs that are sung while a game is being played, again
following the call and response pattern. The responses to each call do not simply repeat what
was said, however, but change depending on the song. For the words to many of the songs, see
Capoeira songs.
The instruments are played in a row called the bateria. three instruments are berimbaus,
which look like an archer's bow using a steel string and a gourd for resonation. It is played
by striking the string with a stick, and the pitch is regulated by a stone. Legend has it that,
in the old times, knives or other sharp objects were attached to the top of the berimbau for
protection and in case a large fight broke out. These three bows are the Berraboi (also called
the bass or Gunga), Medio, & Viola, and lead the rhythm. Other instruments in the bateria
are: two pandeiros (tambourines), a Reco-Reco (rasp), and an Agogo (double gong bell). The
Atabaque (conga-like drum), a common feature in most capoeira baterias, is considered an
optional instrument, and is not required for a full bateria in some groups.
The "roda" is the circle of people within which capoeira is played. People who
make up the roda's circular shape clap and sing along to the music being played for the two
partners engaged in a capoeira match or rather a "game" ("jogo"). In some
capoeira schools an individual in the audience can jump in to engage one of the two players
and begin another game.
The minimum roda size is usually a circle where the radius is the length of a berimbau,
or about 3 metres (10 feet) in diameter. They are often larger, up to 10 metres in diameter
(30 feet). The rhythm being played on the berimbau sets the pace of the game being played in
the roda. Slow music limits the game to slow yet complex ground moves and handstands.
Hits usually aren't made but feigned or just shown. The players often turn away from each
other's hits just to throw their own. Slow games are often seen as finesse games, less impressive
for the casual viewer. Faster music allows for more circular momentum which is key to gaining
"big air" in the roda.
Capoeiristas can take up a lot of space while playing, so the roda is rarely small, especially
if the players are playing quickly. In the fast game, acrobatics and big, circular kicks abound
to the delight of onlookers. Sometimes actual hits are registered, but only between higher-level
competing capoeiristas.
The roda is a microcosm which reflects the macrocosm of life and the world around us. Most
often in the roda, your greatest opponent is yourself. Philosophy plays a large part in
capoeira and the best teachers strive to teach Respeito (Respect), Responsabilidade (Responsibility),
Segurança (Safety/Security), Malícia (Cleverness/Street-smarts), and Liberdade
(Liberty/Freedom).
Modern capoeira is often criticized by more traditional practitioners of capoeira as being
in the process of losing its "playfulness" in the sense that many capoeiristas tend
to focus more on impressive acrobatics and not so much the playful interaction with the other
player in the roda.
The Game
Capoeira doesn't focus on injuring the person you play against, rather on demonstrating
more skill (or cunning). Capoeiristas often prefer to show the movement without completing
it, enforcing their superiority in the roda. If your opponent cannot dodge your slowest attack,
there is no reason to use your fastest. Each attack that comes in gives you a chance to practice
an evasive technique.
Ginga
The ginga (literally: rocking back and forth) is the fundamental movement in capoeira.
Capoeira Angola and Capoeira Regional have distinctive forms of ginga. Both are accomplished
by maintaining both feet approximately shoulder-width apart and then moving one foot backwards
and then back to the base. This movement is done to prepare the body for other movements.
The rest of the body is also involved in the ginga: coordination of the arms (in such a way
as to prevent the body from being kicked), torso (many core muscles may be engaged depending
on the player's style), and the leaning of the body (forward and back in relation to the position
of the feet; the body leans back to avoid kicks, and forward to create opportunities to show
attacks). The overall movement should match the rhythm being played by the bateria.
Attacks
Capoeira primarily attacks with kicks and sweeps. Some schools teach punches and hand strikes,
but they are not as common, because this art was originally developed by handcuffed slaves
fighting against their guards. Elbow strikes are commonly used in place of hand strikes.
Capoeira also uses acrobatic and athletic movements to maneuver around the opponent. Cartwheels
(a very common acrobatic movement), handstands, head-spins, hand-spins, hand-springs, sitting
movements, turns, jumps, flips, and large dodges are all very common in Capoeira.
Defenses
Capoeira defenses consists of evasive moves and rolls. A series of ducks called 'Negativas',
which literally means negations (of kicks) are also staple of a capoeiristas' defensive vocabulary.
There are typically different Negativas for every step of the Ginga, depending on the direction
of the kick and intention of the defender. A common defense is the 'Role', which is a rolling
move that combines a duck and a low movement. This move allows the defensive player to quickly
evade an attack and position themselves around the aggressor in order to lay up for an attack.
It is this combination of attacks and defense which gives a game of Capoeira its perceived 'fluidity'
and choreography. Other evasive moves allow the capoeirista to move away or dangerously close
in an attempt to trip up the aggressor in the briefest moment of vulnerability (usually in a
mid-kick).
Combinations
There are also styles of moves which combine both elements of attack and defense. An example
is the 'Au Batido', a move commonly associated with Capoeira. In essence, the move begins as
an evasive cartwheel which then turns into a blocking/kick, either as a reflexive response to a
blocking move from the opposing player or when an opportunity to do so presents itself (an
opponent's drop of guard for example).
Chamada
Capoeira Angola rodas feature a ritual called the "chamada." In a chamada, one
player assumes a ritual pose, for example, with one hand in the air. Normally, the other
player should approach and join the pose (in this example, touching their hand to the first
player's hand). The players then walk back and forth until the first player separates and
offers a slow attack, and the jogo resumes. However, the whole chamada is fraught with tension,
since it is acceptable for either player (although most often the player that called the chamada)
to strike out in a sudden attack – at any speed at all. If the other player is caught,
it's because they weren't being careful enough. The goal of the chamada is to test a player's
ability to cooperate, to appear friendly, without exposing himself to a sneaky attack. Some
mestres will playfully involve spectators in the chamada (for example, introducing a female
bystander to their opponent only to take the opponent down while he doffs his hat). Chamadas
serve to show how well a player can handle the tricks of the world ("o mundo enganador"
is a common call in the louvação).
Volta ao mundo (or "trip around the world") is a short break taken by both players,
and is in Capoeira Regional the only Chamada or call available to indicate a desire to change
something about the game being played, while in Capoeira Angola it leads to more formalized
Chamadas.
Though each school is different, an example from a regional school could be walking counter-clockwise
in large circle, loosely holding left hands and walking in the same direction. Two or three
gentle laps is all the rest you get, then it's time to play again. In a Capoeira Angola
school the meeting of the left hands would indicate a specific chamada that requires a ritual
exit distinct and different from merely separating hands.
The "volta ao mundo" is commonly used to force the players to cool down after a
heated exchange or by a player when he/she needs a break. It is important to note that
"volta ao mundo" is practiced differently by different schools – some hold
hands, some do not, some walk, some run. In some schools, the "volta ao mundo" is
done when the music is over and the players are waiting for the new one to start. If you ever
visit a roda, make sure you respect that school's behaviours in this respect as failure to do
so is looked upon as quite rude.
Trickery
For students who have mastered the basic moves, their game naturally progresses towards a
more cunning slant. The art of trickery, or 'Malandragem'. This involves a lot of improvisation
and modifications of basic moves into a flurry of feints and fakes in a blatant attempt to
trick the opponent in responding wrongly. To this end, the ability of the capoeirista lies
in their skill to observe and reliance on their innate sense in anticipating the moves of their
opponents and prepare the appropriate response. Some capoeiristas take this aspect of the art to
heights akin to the guile of theatrics and drama. Games displaying elaborate performances and
even staging skits reenacting historic cultural aspects of Capoeira are commonly demonstrated
amongst the most learned of the art.
Styles of Capoeira
There are many different kinds of capoeira. As previously stated the two largest types are
Angola and Regional. Although groups of one style do exist, most groups tend to mix the two
styles to some degree. Capoeira Angola groups from the Northeast will tend to identify only
as Capoeira Angola and will mimic Regional for performances.
Capoeira Angola
Angola is considered to be the true root style of capoeira, often characterized by slower,
sneakier movements played closer to the ground and with the players playing their games in
closer proximity to each other. Capoeira Angola, in actuality, is played in a great range of
speeds, ranging from Mestre Rene's school (with fast, highly acrobatic movements and frenetic
high tempo music) to Mestre João Pequeno's school (with much slower, methodical movements
to low tempo, hypnotic music). The father of modern Capoeira Angola is considered to be Mestre
Pastinha (Paas-cheen-yah) who lived in Salvador, Bahia. Today, most of the Capoeira Angola media
that is accessible comes from mestres in Pastinha's lineage, but this isn't to say that he was
the only one or that he was the originator. Many others helped in the preservation and propagation
of Capoeira Angola, including Mestre Caiçara, Mestre Bobo, Mestre Noronho, Besouro
Mangangá, etc. The Angola style, while emphasizing the traditions and history of capoeira
remains a contemporaneous art in the vibrant street scene of Salvador, Bahia. There is a diversity
of styles and players, all of the traditional form, playing or performing in a great range of
speeds and testing each other in various academies and in the street.
Capoeira Regional
Regional is a newer and more martially-oriented game. Regional was developed by Mestre Bimba
to make capoeira more mainstream and accessible to the public, and less associated with the
criminal elements of Brazil. While capoeiristas can sometimes play Angola-like, slow games,
the Regional style is most often composed of fast and athletic play. On the contrary to what
you might read elsewhere, Bimba's Regional style contains almost none of acrobatic movements
so often associated with capoeira. It is combat oriented while maintaining the trickiness of
Capoeira Angola.
Later, so called modern Regional came to be (see the next section about capoeira contemporanea).
Developed by other people from Bimba's Regional, this type of game is characterized by high
jumps, acrobatics, and spinning kick. This Regional should not be confused with the original
style created by Mestre Bimba.
Regional ranks capoeiristas (Capoeira players) by ability, denoting different skill with
the use of a corda (colored rope, also known as cordel or cordão) worn as a belt.
Angola does not use such a formal system of ranking, relying instead upon the discretion of
a student's mestre. In both forms, though, recognition of advanced skill comes only after many
years of constant practice.
Capoeira Contemporânea
Today, there are many fusion styles, which mix the Angola and Regional traditions. Some
refer to this as "capoeira atual," or "capoeira contemporânea."
Whether playing Angola or Regional, groups often have different styles of wildly different
movements. In general, older groups/styles often have a greater emphasis on the traditions of
capoeira, while newer groups concentrate chiefly on sports-like technique.
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